Learning Objectives

  • Understand the basics of game design.

Introduction to Game DesignĀ inĀ Games For Change

  • Learn how to use sprites, scoring, and player controls.
  • Build a simple game using Scratch or Blockly.

Topics Covered

  1. What makes a good game?
  • Simple mechanics.
  • Clear objectives.
  1. Game design components
  • Sprites and backgrounds.
  • Player controls and scoring.
  1. Coding a simple game
  • Combining previous concepts (loops, conditionals, events, variables).

Lesson Components

  1. Discussion: What is a Game?
  • Students discuss their favorite games and identify what makes them fun.
  1. Game Components Overview
  • Introduce sprites, backgrounds, and scoring systems.
  • Explain how to create controls (e.g., arrow keys to move a character).
  1. Hands-on Activity
  • Students build a simple game (e.g., a maze game where a character collect items).
  • Add scoring and end-of-game conditions (e.g., ā€œGame Overā€ screen).
  1. Showcase and Play
  • Students share and play each other’s games.
  • Reflect on the challenges and fun of game design.