Learning Objectives
- Understand the basics of game design.
Introduction to Game DesignĀ inĀ Games For Change
- Learn how to use sprites, scoring, and player controls.
- Build a simple game using Scratch or Blockly.
Topics Covered
- What makes a good game?
- Simple mechanics.
- Clear objectives.
- Game design components
- Sprites and backgrounds.
- Player controls and scoring.
- Coding a simple game
- Combining previous concepts (loops, conditionals, events, variables).
Lesson Components
- Discussion: What is a Game?
- Students discuss their favorite games and identify what makes them fun.
- Game Components Overview
- Introduce sprites, backgrounds, and scoring systems.
- Explain how to create controls (e.g., arrow keys to move a character).
- Hands-on Activity
- Students build a simple game (e.g., a maze game where a character collect items).
- Add scoring and end-of-game conditions (e.g., āGame Overā screen).
- Showcase and Play
- Students share and play each otherās games.
- Reflect on the challenges and fun of game design.